The success of NES and SNES games on GBA made Nintendo realize just how lucrative rereleasing its vast library could be, which had direct and immediate implications for their future. Nintendo made full use of this capability to make much of its 8-bit back catalog available in various ways (such as through e-Reader cards, the Famicom Mini/Classic NES series and as bonus content for games like Animal Crossing and Metroid: Zero Mission). The system also went even further than the Game Boy Color did in making the NES portable it could emulate the NES outright (albeit with graphics squished to accomodate the differences in resolutions). These ports even came with extra content more often than not to help justify purchasing them. A couple games previously exclusive to the Super Famicom in Japan also saw international releases on the GBA, such as Tales of Phantasia and Mega Man & Bass. Donkey Kong Country, Final Fantasy VI, Super Mario World - name a popular SNES title and there's a very good chance that it had a GBA version. Nintendo and other companies would take advantage of this to directly port SNES games to the system. It was the second bestselling system of the 6th generation, which likely led Sony to try to get in on the handheld market with the PlayStation Portable.Īs mentioned to earlier, the Advance was effectively a portable SNES, though its 32-bit hardware was capable of things like 3D rendering without the use of extra chips and its increased color palette allowed for more detailed sprite art. It was Nintendo's last dedicated 2D system, and it definitely went out with a bang. So rather than waiting, Nintendo went ahead with the Game Boy Advance. Just a few years after the Game Boy Color made the NES portable, the parts to make a portable SNES with the Game Boy's design paradigm (size, durability, cost and battery life) became viable.
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